Saturday, February 4, 2012

WiiMednafen 0.1.1

by Raz0red
WiiMednafen is a partial port of the Mednafen emulator.

Emulators supported:
-GameBoy/GameBoy Color
-GameBoy Advance
-Game Gear
-Lynx
-Nintendo Entertainment System (NES)
-Neo Geo Pocket
-PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)
-PC-FX
-Sega Master System
-Virtual Boy
-WonderSwan

It should be noted that the Virtual Boy emulation included with this emulator is much improved over WiirtualBoy. Most games now run at 100% speed without frame skipping. These improvements are due entirely to Ryphecha (Mednafen) who optimized the core emulation code in addition to eliminating idle loops on a per game basis.

CHANGELOG
==========
0.1.1 - January 27, 2012
------------------------
-Minor update from 0.1
-Double strike fixes for PAL display modes
-PAL50: fixed minor display corruption issue
-PAL60: was completely broken, now works correctly
-Space Pinball Prototype (Virtual Boy)
-Added idle loop patch, it now runs at full speed w/o frame skipping
-Added proper control mappings

0.1 - January 13, 2012
----------------------
-Added support for MegaDrive/Genesis.
-Added rewind support for the following emulators:
-GameBoy/GameBoy Color
-Game Gear
-Lynx
-Nintendo Entertainment System (excludes FDS games)
-Neo Geo Pocket
-PC Engine/TurboGrafx 16 (excludes CD games)
-Sega Master System
-WonderSwan (excludes large SRAM sizes: Dicing Knight, Judgment Silversword)
-VI + GX scaler (eliminates majority of scaling artifacts).
-Default screen sizes per emulator (1x, 2x, Full, etc.).
-Full widescreen support
-16:9 correction option (displays 4:3 on widescreen displays).
-Double strike (240p) mode support (can be enabled globally and per-emulator). By default, is explicitly disabled for handheld emulators.
-Color trap filter (Eke-eke implementation)
-Master system FM sound support (when region set to Domestic/Japan)
-Virtual Boy SRAM bug fix (was not being persisted).
-Fixed bug where screen sizing controls were not being properly rotated (games with vertical orientation).
-Ability to map "rotate screen" button for WonderSwan (Klonoa, etc.).
-WonderSwan control mappings now supports "profile" toggle. Allows for saving mappings for both orientations for a single game (Klonoa, etc.).
-Updated Game Gear to display with proper aspect ratio.
-Ability to set Volume globally and per-emulator.
-Additional SMS/GG compatibility
-Fixed bug that prevented certain Ogg Vorbis files (multiples of 1024, go figure) from loading as part of a CD image (CUE sheet).
-Fixed bug that prevented some FDS games (Metroid) from properly flipping the disk.

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