Sunday, September 4, 2011

OpenBoR v3.0 Build 3400

by the OpenBOR team

This is an official port of the OpenBOR (aka Beats of Rage) beat em up game engine to the Wii by SX, with controller support improved by Plombo.

FEATURES
========
-Wiimote, Nunchuk, Classic and Gamecube Controller Supported
-Rumble Support for Wiimote and Gamecube Controllers
-Up to 4 Player Support
-Horizontal/Vertical Wiimote Recognition
-Graphic Filters: HQ2X, LQ2X, TV Scanline and much more (though some need fixing)
-Only SDL Video is used the rest of the IO Handling is done natively
-Menu Preview System and Audio player are disabled. (SDHC is very slow)
-File Caching supported for Quick Realtime data loading
-USB Mode Not supported, Must be run from SDHC Card
-For now must use hardcoded path (sd:/apps/OpenBOR)
-Not tested hence 99% sure widescreen mode does not work

CHANGELOG
=========
r3400 | utunnels | 2011-08-30 21:34:43 -0400 (Tue, 30 Aug 2011) | 8 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/source/gamelib/commands.c
M /engine/source/gamelib/commands.h

New script:
data\scripts\loading.c
Called in loading screen update loop.

Randomize the movement of an AI controlled entity if its path has been blocked for many times. It's a temporarily solution, I shall refine the wall checking code in the future.

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