Sunday, September 25, 2011

EmulateMii: WiiSX Update


ORIGINAL ARTICLE
================
"We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.

WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn’t seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete’s OpenGL plugin is open-sourced.

The Wii64 port to PS3 now has a near-complete hardware renderer since our last post. However, the dynarec needs some work to run on a 64bit PPC architecture. The Pure Interpreter core has little (if any) performance increase over the Wii running the same core, so PS364 really needs the dynarec.

Wii64 for the GC/Wii has seen the most in terms of progress. There has been USB2 support added as well as a port of Rice (graphics plugin) amongst other smaller bug-fixes and optimizations since the last release. One notable feature that we’re really excited about is…

That’s right, high-resolution, custom texture paks are now supported on the Wii using Wii64! Of course, this is still Work-In-Progress, but we’re nearing completion.. Expect a release after this feature is complete. We feel like this is where homebrew emulation on the Wii can really shine and provide an enhancement that Nintendo is not able to offer with their official software."

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NeoCD-Wii 0.4

by Wiimpathy
NeoCD-Wii is a port of the NEO-CD REDUX GameCube emulator, originally coded by Softdev. This is a Neo-Geo CD emulator.

CHANGELOG
=========
0.4
---
-fixed all black screens.
-MP3 music now works.
-some enhancements and more options in menu.

0.3
---
-fixed some black screens. Now almost all games should start. Still some black sreens with some games and gfx bugs.
-fixed classic controller support.

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Abuse Wii 0.8.682.1

by Many, HunterZ
Abuse is a dark 2D side-scrolling platform game developed by Crack dot Com in 1995. It features beautiful lighting, realistic animation and nasty alien-like creatures to destroy. It is now maintained by Sam Hocevar in an attempt to prevent it from vanishing from the Internet.

Wii port by HunterZ based on Sam Hocevar's source at http://abuse.zoy.org/ with Wii-specific modifications.

CHANGELOG
==========
-Initial release

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UAE Wii 5.1

by Simon Kagstrom
UAE is a famous Amiga emulator ported to the Wii.

CHANGELOG v5.1
==============
-(Binary) Rebuild against the latest devkitPPC, libogc and SDL (restores keyboard support)

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Starfield Demo v1

by Owen

Starfield is a small app that was written to demonstrate the starfield effect that I use in Newo Shooter. I wrote this program for beginners who want to get into Wii homebrew. Uses GRRLIB. It is not a game. You can modify the included source to simulate things like warps, rain and various other flying effects.

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Uname 0.3

by benjamin
uname prints system information.

uname prints the following things about your Wii:
--------------------------------------------------
-System Menu version
-Device ID
-boot2 version
-IOS version
-Number of titles installed
-CPU & GPU information
-Flash & main memory information
-Region
-IP address
-Netmask
-Gateway
-MAC address

CHANGELOG
==========
-Add number of titles installed, CPU, GPU, flash & main memory information.

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Marcos Lopez: Part II 0.01

by beredezebe
Marcos Lopez 2 is a real-life simulation game for 1 player only. It was made in the year 2010. It features realistic sound effects, voice recordings, pre-rendered graphics and an orchestral soundtrack. It is a direct sequel to the 2008 game Marcos Lopez.

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Sunday, September 18, 2011

MyMenuifyMOD 1.3a

by scooby74209
MyMenuify is an application used to install themes on your Wii's System Menu.

CHANGELOG
=========
-added translation to Spanish(thanks to RAVMN)
-channel coming soon!!

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Mr. Sitwell in Turbo WC Magical Adventure 1.3

by Garrote
Mr. Sitwell was your everyday middle-aged office-working guy, he had an uneventful and kinda boring life, until the day he discovered his toilet was enchanted...

CHANGELOG
=========
-The difficulty of the final enemies just before the boss of stage 4 has been toned down, replaced now with a new* enemy with less hit points.
-The splash page is replaced now with a "Sponsored by ModSupplier.com" since the other sponsors, after 2 months since the compo
results still didnt send me the prize yet (I prefer to dont give publicity for free)
-Minor bug fixing.

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SaveGame Manager GX r113 + Theme r113+

by dj_skual, Giantpune
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.

CHANGELOG
=========
* Added Download Save fonctions to download saves from www.wiisave.com
* Added DownloadSave button in Files/Saves/Miis management windows
* Added DownloadSave entry to Parental Control Restrictions
* Added www.wiisave.com to credits and meta.xml
* Changed zip files management in WiiTDB update fonctions
* Fixed some memory leak in data.bin fonctions (thx giantpune)

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Sunday, September 11, 2011

WiiMC 1.2.0

Team leads : Tantric and rodries
Menu artwork : Sam Mularczyk
Logo design: Psyche & drmr

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. WiiMC - A complete media centre application for the Wii.

Features include:
=================
-Ability to play virtually any video or audio format
-DVD playback, with DVD menu support
-Picture viewer
-Music player
-Online media support, including SHOUTcast, YouTube, and Navi-X
-SD, USB 2.0, SMB, HTTP, and FTP support
-Attractive libwiigui-based interface, designed with the Wii in mind

CHANGELOG v1.2.0
================
-Synced to MPlayer r34053 and libav 5938e0218543
-Adjusted DVD drive ID detection – fixes drives that stopped working

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SaveGame Manager GX r112

by dj_skual, Giantpune
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.

CHANGELOG
=========
* Added Data.bin support. Now, you can only decrypt a data.bin, and install in
Nand or write on SD/HDD.
* Added fonctions to move or delete data.bin on SD/HDD
* Fixed Linux compile
* lot of sources clean

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Uname 0.2

by benjamin
uname prints system information.

uname prints the following things about your Wii:
--------------------------------------------------
System Menu version
Device ID
boot2 version
IOS version
Region
IP address
Netmask
Gateway
MAC address

CHANGELOG
==========
-Netmask, gateway and MAC address are now retrieved

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Nowhere 0.9

by copete23
Adventure game.

What would happen if I woke up in an unfamiliar place with no one around you, and not knowing who you are?. In Nowhere have to delve into the mysterious citadel and find out that allows you to leave that cold and sinister place. Will there really a way out?, What mysteries hide this strange place?

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OpenBoR v3.0 Build 3416

by the OpenBOR team
This is an official port of the OpenBOR (aka Beats of Rage) beat em up game engine to the Wii by SX, with controller support improved by Plombo.

FEATURES
========
-Wiimote, Nunchuk, Classic and Gamecube Controller Supported
-Rumble Support for Wiimote and Gamecube Controllers
-Up to 4 Player Support
-Horizontal/Vertical Wiimote Recognition
-Graphic Filters: HQ2X, LQ2X, TV Scanline and much more (though some need fixing)
-Only SDL Video is used the rest of the IO Handling is done natively
-Menu Preview System and Audio player are disabled. (SDHC is very slow)
-File Caching supported for Quick Realtime data loading
-USB Mode Not supported, Must be run from SDHC Card
-For now must use hardcoded path (sd:/apps/OpenBOR)
-Not tested hence 99% sure widescreen mode does not work

CHANGELOG
=========
r3416 | utunnels | 2011-09-03 10:56:07 -0400 (Sat, 03 Sep 2011) | 4 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/openborscript.c

Twist default ai code.
Aggression now affects the chance aimove normal characters go after the target.
AI characters don't attack a grounded target if it doesn't have a bbox, but they will still walk around the target waiting for a chance.

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Sunday, September 4, 2011

Kidspaint 2.0.2

by Uffe Flarup
Kidspaint is a painting program mainly for kids.

Changelog v2.0.2
================
-Minor fixes

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Newo Shooter 2.0

by Owen
Newo Shooter is a rail shooter in a third-person and first-person 3D perspective. The player must navigate his spacecraft, through environments while various enemies (spaceships, robots, creatures, etc.) attack him. Enemies drop various power-ups (free lives, 50% health, weapon upgrades, shields) to help the player. The player receives a score on each level based on how many enemies destroyed. At the end of each level there is a boss that the player must defeat before progressing to the next level.

CHANGLOG
========
-Added 2 new levels and 8 new cheats.
-Updated the menu system and added a intro/credits screen.
-Added motion control options.
-Added new models created by Julian Mathonet, new backgrounds designed by Des Walker.
-Added music composed by benanderson89
-Added New title screen designed by Kenney.nl
-Updated Lua scripting (background_texture_load, set_obj_looped, set_obj_model, load_model)
-Fixed many bugs and mysteries.

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Deadly Cobra Wii 1.0

by Oibaf
Deadly Cobra is an SDL-based game similar in gameplay to the classic Nibbles or snake game. Basically the point of the game is to eat as many pebbles (in our case "Men") as possible without eating yourself or hitting a wall. Features include both single and multiplayer modes, cool 2-D graphics and energizing music for each level. Player 1 uses WPAD 1 or arrows keys, Player 2 uses WAPD 2 or WASD keys. The original game was written by Jeaf Rousseau and Tom Lacaillade and ported to Wii by Oibaf. The original project is hosted on http://deadlycobra.sourceforge.net/

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OpenBoR v3.0 Build 3400

by the OpenBOR team

This is an official port of the OpenBOR (aka Beats of Rage) beat em up game engine to the Wii by SX, with controller support improved by Plombo.

FEATURES
========
-Wiimote, Nunchuk, Classic and Gamecube Controller Supported
-Rumble Support for Wiimote and Gamecube Controllers
-Up to 4 Player Support
-Horizontal/Vertical Wiimote Recognition
-Graphic Filters: HQ2X, LQ2X, TV Scanline and much more (though some need fixing)
-Only SDL Video is used the rest of the IO Handling is done natively
-Menu Preview System and Audio player are disabled. (SDHC is very slow)
-File Caching supported for Quick Realtime data loading
-USB Mode Not supported, Must be run from SDHC Card
-For now must use hardcoded path (sd:/apps/OpenBOR)
-Not tested hence 99% sure widescreen mode does not work

CHANGELOG
=========
r3400 | utunnels | 2011-08-30 21:34:43 -0400 (Tue, 30 Aug 2011) | 8 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/source/gamelib/commands.c
M /engine/source/gamelib/commands.h

New script:
data\scripts\loading.c
Called in loading screen update loop.

Randomize the movement of an AI controlled entity if its path has been blocked for many times. It's a temporarily solution, I shall refine the wall checking code in the future.

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Independant Comix Catalog 0.1 Pre-Alpha

by beredezebe
Catalog of independent comics on the Wii.

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Morshu the MMMMMM - Bug Fix

by blabla
MORSHU THE MMMMMMM is an action game where you control Morshu from Link : faces of evil. Morshu and his minions have seized the island of koridai to make money and Ganon wants to kill him. He sends Gwonam to capture the king but on his way , he finds Morshu. He wants kill him but he forgot that only the king can kill him. Now , It's up to you to kill Gwonam and save the King.

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