Sunday, April 24, 2011

Bolt Thrower 0.47

by Titmouse
Bolt Thrower is currently single player Space Shoot 'Em Up. It’s still work in progress & hopefully a new version will be release once every 2 to 4 weeks. Every effort is being made to detach game data from the code, being 'data driven' anyone can change the look or functionality of the game. Basically a XML configuration file is used rather than hard coded data that’s locked into the code - that would just be plain silly. Please submit your ideas, bug reports or anything else via the discussion page if you wish to help in some way.

CHANGELOG
=========
-Added enemy gunships - just noticed I forgot to add these to the radar, my bad
-Added bigger mine explosions
-Added a controls menu screen - (will add more later to pick other control methods)
-Updated main menu - now shows a 3D WiiMote in the background
-Updated Credits - now shows a 3D Viper (MK2) in the background
-Reduced amount of enemies
-Updated enemies movement logic - speedy enemies now find it harder to lock-on
-Update Intro screen - camera view glides in 3D space
-Added Camera catch-up the player's craft - the player craft will now drift away from the centre
-Added some new 3D models - Viper (MK2) & Wiimote
-Updated 3D object code to use all the layers in a Lightwave object (lwo)
-Bit of code refactoring (reworking internal design), hopefully everything will still work the same

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